Terraria castle schematics

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HOIK Elevators: Every entry and exit point is marked with (glowing) arrows, indicating the working direction. CLOUDSPIRE (SKY ISLAND) ACCESS: Teleport available at the spawn point house, second floor. Similar method is used to get down - walk-in teleport below the Painter's house, masked as the top part of the white spiraling staircase. It will get you straight up in the tree-crown. WORLD TREE ACCESS: There is a walk-in teleport at the base of the tree trunk - yes, the 'black hole'. DESERT (PYLON) ACCESS:Floating desert island can be accessed via teleport in the guard tower/pyramid.

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There are some walk-in teleports at the beginning of the Dungeon as well (because of the subway tunnel). Look for 'fake' staircases in a recess in the walls. TELEPORTS: All subway stations have walk-in teleports in ' X ' pattern, for gaining access to the lower/upper floors. DOORS : If you see a switch on the wall, but no visible door or portal/teleporter - that is actuated Block-door, flip the switch for entry/exit. Two huge Underground sections are left empty - that is on purpose as they are a stage for several future builds. Be aware if you convert the world to a non-Journey mode. There is a massive Meteorite ball (900+ blocks) above the easternmost forest, to prevent any more meteors from landing.

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README (!!! IMPORTANT !!!) : Defeated bosses : Eye of Cthulhu (failed to prevent the spawning) and Skeletron (needed access to the Dungeon to complete the subway).

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